"XCOM is the re-imagining of the classic tale of humanity's struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity - and frailty - against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world." - XCOM Press Release
Announced in April of 2010, XCOM is a new First Person shooter being developed by 2k Marin (makers of Bioshock 2) for release on what would be assumed the Playstation 3, XBox 360, and PC. In it, the player assumes the role of a 1950s FBI Agent named William Carter who is somehow tasked with dealing with an unknown alien threat.
Since it's initial showing in 2010, little information has been released regarding this title, which has already been pushed back from it's original fall 2011 release date multiple times. In April 2013, 2k Games removed many trailers and sites regarding this game, leading some to believe it has been cancelled or repurposed entirely. In late April, 2k Games confirmed that the game would release in August with the new name The Bureau: XCOM Declassified
Platforms: Xbox 360, Playstation 3, PC
Current Release Date: August 20, 2013
XCOM: Enemy Within takes the incredible experience from XCOM: Enemy Unknown and adds an array of new abilities, upgrades, and weapons to combat new enemy threats. The expansion also provides players with all-new maps, tactical and strategic gameplay, and multiplayer content. There is no better way to experience XCOM than with the massive amount of new content added in XCOM: Enemy Within. Fans will experience an additional three to four playthroughs on average before encountering all of the new material included in XCOM: Enemy Within, providing nearly limitless replayability.
"The incredible critical and consumer response to XCOM: Enemy Unknown inspired us to offer new content that would deepen the strong bond that has been created for our XCOM brand," said Christoph Hartmann, president of 2K. "Firaxis Games is renowned for delivering massive, highly immersive PC expansions in the Civilization series, and XCOM: Enemy Within builds on that lineage and expands the experience for console gamers as well."
"We promised gamers that we would deliver the same Enemy Unknown experience on both PC and console last fall, and we're doing it again with Enemy Within," said Ananda Gupta, lead designer at Firaxis Games. "The Commander Edition of XCOM: Enemy Within expands the already amazing XCOM experience for our console fans who are looking forward to even more of the game they love. It's also a great point of entry for new fans just joining the XCOM fight."
XCOM: Enemy Within vastly improves upon the experience of XCOM: Enemy Unknown with an incredible amount of new content. On PC** and Mac**, XCOM: Enemy Within features additional content that can be enjoyed with previously purchased copies of XCOM: Enemy Unknown. XCOM: Enemy Within will also be available on Xbox 360 and PS3™ system as the XCOM: Enemy Within – Commander Edition** - a standalone pack that expands the XCOM: Enemy Unknown experience featuring the new XCOM: Enemy Within content and the add-on content that was previously released for XCOM: Enemy Unknown, including the Elite Soldier Pack and Slingshot Content Pack.
Key features for XCOM: Enemy Within will include:
Platforms: Xbox 360, Playstation 3, PC
Current Release Date: November 12, 2013
|X-Com Genesis was to be a return to what X-Com orginally was.
ways, the game was to be very similar to X-Com: UFO Defense (UFO: Enemy
Unknown). It featured a nearly complete 3D engine that supported 3D
and the like. In the storyline, Genesis would have been set AFTER
and Apocalypse. No other details were available. Sadly, in
1999 Hasbro closed the studio that Genesis was in production at, and as
such Genesis can never be released in any way, shape, or form.
|Not an actual X-Com game, Dreamland was a game
similar to the original X-Com that is being created by Mythos.
-- from the Bethesda
Throughout the game, players will take part in a deep, involving plot and uncover the truth about Area 51, alien abductions, and the mysterious Men in Black. Players must create new bases to supply forces, protect the surviving civilian population, and fight for every resource they need, since money is now worthless. Working with anything from scavenged F16 aircraft and M16s to mystifying alien technology, troops will need to master all manner of weaponry and vehicles for tactical squad-based combat against alien foes at hotspots around the globe.
"Mythos Games is known for creating strategy games that redefine how gamers look at a particular genre," said Vlatko Andonov, president of Bethesda Softworks. "The original X-COM changed the way we looked at turn-based games, and Magic & Mayhem turned real-time strategy gaming on its ear. We believe Freedom Ridge is going to have an even greater impact."
Unfortunately, there was a falling out between Mythos and Virgin Interactive
(who owned the rights above Bethesda), and Mythos was forced to abandon
the project. Since then, it was given over to Altar Interactive and
ended up being completely rewritten. The game based on this (UFO
Aftermath) is now available.
|X-Com Alliance was a 3d shooter based on the
Unreal engine (which features all the latest features of 3d acceleration).
The game is squad based, played from a first person perspective. Small
on-screen displays at the top of the screen allow you to track your teammates,
of which you can have up to four. Multiplayer should be supported, and
since the Unreal engine has a client/server model, permanent XCA servers
should appear around the games' release.
The game apparently takes place after the first X-Com war. A mission is sent to Cydonia on Mars to retrieve alien artifacts. However, an unexpected dimensional gate transports the X-Com personal sixty light-years away. The X-Com soldiers find themselves in the middle of a war between the Grey Alliance and a race called the Ascidians. X-Com teams up with the friendly Ascidians and attacks the Greys.
The strategic element is still in place. The soldiers' home base is the USS Patton and between missions you will make decisions on retrieval of items, research, outfitting squadrons, and other mission choices.
Unfortunately, there were a number of setbacks during the production,
including the main programmer leaving/being canned from Microprose. At
this point, it does not look like the game will ever see the light of
|Said to be in production during Microprose's time at Hasbro,
to be a 'pure' X-Com game of turn-based strategy and Global protection.
At this point, there is no information about the game.
The only thing we have to go on right now is the message "I hear
you guys......and have sent your concerns to the appropriate folks here."
that was posted by an administrator on the Infogrames forum. However, it
has been at least a year since that comment, so whatever is happening to
X-Com is anyone's guess. It has been reported that Sid Meier's company Firaxis
reportedly owns the rights to many of the old Microprose titles, but it is
unknown if they specifically own the rights to X-Com or are planning another
game in the series. However, if it were to happen, Sid Meier would be the
optimal person to be in charge of the project.